Thursday, 24 February 2011

Human Anatomy Renderings

I know this blog is all over the place and not very consistant, but really that's just how I work >.> Alittle of this, alittle of that, it's just kind of messy.

So briefly leaving the environment behind, I started working on my main character "Yusei". Started off with a very blocky block and started to slowly shape him, now he's looking less blocky.
Just a screenshot to see how I'm (trying) to match muscles and vertex's:


I can't find the original maya render I was working on but these images also helped me establish basic anatomy points:

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