Haven't updated in a long time just cause I'm struggling through Mayayayaing. I've left my character for alittle to try and finish off my environment. It's not super fancy, but I'm hoping the textures will bring it to life and add abit of story in there.
I hit the poly count far too easily with this one just because I made a really (unnesseary but cool) fence pattern, which boosted my measley 1000 poly environment to a whooping 6000. I spent so much time and effort into making it I didn't want to delete it all, so I only deleted one face, and alpha mapped the pattern on a face, bringing me down under 5000 again.
I've grown really attached to idea of Alpha mapping and even used it on my windows. It's also gotten me used to multitasking between Photoshop and Maya. The window bars:
Hope to get all the UV's and Textures in for the environment today (I UV and Texture as I go along, just makes it easier to focus on one thing at a time) so it'll be one less thing on my mind.
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