Thursday, 24 February 2011

Human Anatomy Renderings

I know this blog is all over the place and not very consistant, but really that's just how I work >.> Alittle of this, alittle of that, it's just kind of messy.

So briefly leaving the environment behind, I started working on my main character "Yusei". Started off with a very blocky block and started to slowly shape him, now he's looking less blocky.
Just a screenshot to see how I'm (trying) to match muscles and vertex's:


I can't find the original maya render I was working on but these images also helped me establish basic anatomy points:

Thursday, 17 February 2011

Cities & Slums

Just some good examples of contrast in the environment. I like to make plenty of sketches before I start rendering in Maya...
I think the last image will be the most useful to me, since there's a body of water that seperates the "Neo Domino City" and "Satellite Slum" in my environment.

The slums in these images are from poorer countries though (with the exception of the 2nd image. That's Detroit, USA!) My slums will feature more run-down tall buildings than small slum houses.

Will try and get some sketches of environment work uploaded as soon as possible :)

Neo Domino City and Satelite Slums

In todays lecture, we were told about trying to convey a story within our environment and basically want to get the viewer intrested and curious, but at the same time familiar with where they are. Another intresting point was trying to avoid cliches and try to minimize the work load using good camara angles.

First, alittle back story for the "Yu-Gi-Oh! 5D's" character "Yusei"; A boy who lives in a city torn between the rich and prosperous Neo Domino City and the filthy forgotten slums that are cut off from the main city, called Satellite. Yusei grew up in the Satellite with a keen eye for mechanics, and builds himself a "Duel Runner" (this worlds motorbikes; they play card games on them :) ) with dreams of one day crossing over to Neo Domino City.
Here are some official images of the two contrasting environments:-

Neo Domino City;

Satellite;

Will post another blog shortly looking at other contrasting slums and cities to get a better picture of what my environment should look like... :S

Thursday, 3 February 2011

I need this...!







omg omg omg! Ahem, in all seriousness, I think I need this toy...

...you know, to study and stuff so I can model it better.

(This is true, it'll probably help :) )

Thursday, 27 January 2011

YuseiGo!

Some clearer images of the "D-Wheel/Duel Runner" (motorbikes in the series) I'm going to render:


Fun Fact: This D-Wheel, which belongs to the protagonist Yusei Fudo, is called the "YuseiGo" in the Japanese version. The more you know~

Here are some photos of a REAL D-Wheel/Duel Runner (It was created to promote the series):





Will watch a couple of old episodes and cap afew screenshots for better referance. Also on the hunt for elusive production sketches for this Duel Runner.

4 hours of 3D production... Home time!

Wednesday, 26 January 2011

These titles are going to slowly turn into quotes...

So I've been doing alittle bit of snooping into what I want to do... Pretty set on doing a motorbike :P Something as epic as this:

But then the lecturer Ken told us it has to ACTUALLY function. So the awesome triangular bike was out of the question. Good news is I'm allowed to work from a fictional bike... I give you my final idea...:Yes, seriously! I'll be modelling this bad boy of a motorbike from the latest Yu-Gi-Oh franchise, "Yu-Gi-Oh! 5Ds" My flatmate (who hates this series) had a good laugh.

But in all seriousness I struggle alot with Maya and hearing we had to model a vechile had me worried, so it was great news that I'd be modelling something I like. Quite eager to start actually :)

But before any of the modelling starts, I have to pick apart this fictional bike and build it back up. For now, here's a clearer picture of the bike (in 2D):
Update tomorrow with a couple a more clear shots ;)

- Ceren

Thursday, 20 January 2011

We meet again, Maya...

And so! 2nd semester of my 2nd year of Computer Arts has begun. It gets serious from here on out...

Our briefs and deadlines were handed out today, and I've got a pretty good idea of what to do :) Hopefully, this blog will document my investigation, development and progress through out my project. :)

Link to 1st year Maya environment blog: http://blogs.abertay.ac.uk/0901683/